Mehdi Omidi, Amin Asgharzadeh, Seifollah Gharib, Mohsen Vahedi, Amir Salar Jafarpisheh,
Volume 8, Issue 4 (1-2021)
Abstract
Background and Objectives: The proliferation of computers, along with the development of software and the Internet, has revolutionized the work and life of people with disabilities, including those with spinal cord injuries with limited mobility in the arms. The efficiency and usability of the aids provided to these people is very important; because they have more limitations than ordinary people. The purpose of this study was to compare the efficiency and usability of human-computer interface in cervical spinal cord injury with two biofeedback EMG methods based on computer games and without computer games.
Methods: The sample size was 20 participants (healthy and with spinal cervical lesions) who were selected regarding availability. The statistical population of the study (that was conducted 2019-2020) was spinal cord injury patients referred to spinal cord injury clinic in Tehran. Participants received three 30-minute sessions per week for 1 month of EMG biofeedback training and game-based biofeedback interventions. SPSS version 23 was used for data analysis.
Results: Results showed that participants considered using EMG biofeedback and game biofeedback as 75/8% and 72/0% usability. Over time, the “through put” numerical values of the variable decreased in healthy individuals and spinal cord injury. Also, the numerical values of this variable were lower in healthy individuals than in individuals with spinal cord injuries. The maximum reduction in numerical values of the “through put” variable appeared between the first and sixth sessions.
Conclusion: The EMG and gaming biofeedback system can be used for interaction and control such as computers, wheelchairs, and more.
Siavash Etemadinezhad, Elahe Amouzadeh, Jamshid Yazdani Charati,
Volume 10, Issue 1 (7-2022)
Abstract
Objectives: Today, many hardware and software products, including office automation software, and web-based websites are used by employees, including professors and employees of different departments in offices. Websites are considered one of the main competitive advantages in any organization. This study aims to investigate the usability of the Integrated Research Automation System (SYAT): A Heuristic Evaluation.
Methods: The present study was a descriptive- cross- sectional study with a heuristic evaluation performed on the integrated research system software (SYAT) by 3 evaluators. They then evaluated the intensity of each of the ten options and scored from 0 to 4. After each problem was classified as one of the 10 branches of Nielsen's evaluation by the evaluators, similar problems were eliminated and the average scores and the severity of the deterioration of the problems were calculated.
Results: A total of 92 usability problems were identified in evaluating the usability of the web-based software (system) using the components provided by Nielsen. The majority of the issues were related to the detection instead of reminder with 16 problems (17.32%). The lowest number of problems was related to both compatibilities between the system and the real world, and the clarity of the system status with 6 cases (6.52%).
Conclusion: The usability assessment method is inexpensive and simple and the problems caused by websites and applications can be evaluated as feedback to improve them. The more accurate the needs of SYAT system users are, the more effective the system will be and the more satisfied the users will be.